BAD END ; Will you die a horrible death?

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BAD END

BAD END is a Visual Novel about a guy named Kyuuhei Inui who tries to solve the mystery of the popular yet mysterious game called ‘BAD END’ which has killed his best friend and other people by getting a Bad End in the game they are playing, he pieces the clues he gets from playing the game, but will he ever find the truth? will he uncover the mystery of the game?

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Bad End is available on Steam, Google Play, and the App Store, it is a horror visual novel, and the gameplay mechanic is just about what you get in a Visual Novel, you are given dialogues, choices, and a lot of save files in case you Screwed up something, the game itself isn’t all that scary, in fact, it’s more interesting when you find out about what’s happening and what exactly is ‘BAD END’.

This game is made by the YOX-PROJECT who has made several other Visual Novels (that i haven’t played yet) that’s actually quite decent in it’s stories, but the translation is kind of shoddy, but not to the point that it’s practically unreadable, it’s just a few grammar mistakes here and there.

The gameplay ranges from 1-2 Hours depending on how lucky you are with the choices, the BGM in the game is also quite good, as it gets the situation it is in, although there are some grammar mistakes made here and there, such as “mean’t” and a lot of others, and the art styleof the Visual Novel is actually quite good, it’s appealing to the eyes, and the Story is actually not that bad, except sometimes our character is kind of annoying, it’s still good (Although i originally thought the MC of the game is a Female, apparently not 0_0)

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Notice that he said “Mean’t”

The game is short and sweet, the music is good, the visuals in the game is pretty, what more can i say? i’d definitely recommend this game if you want to have a short yet fun experience with a Visual Novel, and it’s actually quite cheap, so go on and play the game!

I would rate this game 8.5/10 stars.

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An important life lesson, brought to you by Kyuuhei Inui.

The Game Dev’s Website : http://www.yox-project.com/en/index.htm

Steam Link : http://store.steampowered.com/app/415850

Google Play Store Link : https://play.google.com/store/apps/details?id=com.yox_project.bad_end

iOS App Store Link : https://itunes.apple.com/app/id564600390&mt=8

Out of Brakes ; an Addictive Endless Racing Game

“FEEL THE RUSH – DRIVE TO CRASH” –The Slogan of this racing game.

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Out of Brakes Logo.

Out of Brakes is a Fresh and new application out in Google Play Store, an the iTunes Store, it has Voxel like Game Design, and is pretty similar to Games Such as Crossy Road, Smashy Road and a bunch of other games in the sense of design and gameplay, where you navigate through a course of obstacles, get as many points as you can, and go through and endless maze to see who can get the highest score.

This game was made by an indie developer going by the name of ‘Pixelfresh’ or also known as ‘Ievgen Litvynov’ on the App Stores, previously, he also made the game ‘R-Climber‘ back in the 8th of May, 2015, that has a Design Style Closely similar to Cut the Rope, another popular game on the App Store.

Out of Brakes is a good game to have, since the characters look cute, and honestly, who hates Voxel Art? although acknowledged there are a LOT of games like this, but this game was actually quite enjoyable.

The main goal of the game is to avoid the Red obstacles, and hit all the blue obstacles to slow down the speed of your car, which obviously has no breaks, all while collecting trophies, which you can use to buy more characters that actually have Different Stats rather than just being an Aesthetic Part, there are quite a lot of Vehicles such as The Lorry, a Police Car, and even a Moon Rover, and tons of more vehicles to choose from.

The soundtrack that this game has is mildly good, it’s not the best, but it has a feeling that you’re actually racing and trying to stop the car, which you can’t actually do, and when you plough through the blue blocks (or crash into the red ones), This is basically what happens to you.

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The perspective of the game is actually quite good, and the scenery looks simple, yet so satisfying to look at, Out of Brakes is definitely a Game you want to play while waiting for something, or when you’re just idle, and is just looking for a simple source of entertainment.

Ievgen Litvynov stated that the inspiration of this game came from the style of arcade machines and NES games, and that it wants to recapture the experience of playing a toy car when we were a kid, i’m not sure about you, but i don’t think we had moon physics back in the old days.

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I don’t think that we even had these kinds of physics back in the days…

Although the gameplay isn’t quite original, i would still forgive it with a rating of 7.5/10, it could’ve done something different, it could’ve been something different, but alas, it did not do what it could have done in the first place, it’d be better if it was a free roam game, i would buy it if Pixelfresh did something like that, but this game will do, it’ll suffice my gaming needs.

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Link to the iTunes Store : https://itunes.apple.com/app/out-of-brakes/id983720035?ls=1&mt=8

Link to the Google Play Store : https://play.google.com/store/apps/details?id=com.litebox.DoodleRace

Their Business Enquiries Mail : pr@pixelfreshgames.com

Tech Support : support@outofbrakes.com

Review and Analysis – ‘Animal Inspector’, a Game with an unexpected deeper story to it. (Spoilers)

– THE REVIEW –

ScreenSelectorThe logo for Animal Inspector.

Animal Inspector is an Itch.io game about having to Accept or Reject animals in order to free up space in the world, as there has been an Animal surplus in the world.

0QNsqNy.pngAn Animal Inspector badge that you get at the start of the game.

The story begins with you and your dog, you vow to defend it from being ‘Rejected’ by the Inspectors by becoming an Inspector yourself, shortly after, you are given the badge and is introduced to the characters in the game.

In order from left to right, Alan, the Boss, and Martha.

These are the only three characters in the game (Excluding you, and uh… Mindy…) that you will be working with, the game starts with a chat with Martha, and then the Boss, and then Alan,.

Now you are tasked to either Approve or Reject the animals you are given, and depending on your choices on it, and depending on the dialogues you get, you’ll get different endings based on it.

The gameplay is simple and  short, it has a Unique touch to it because of the artwork and how you interact with the characters, which is by ‘Feeding’ the choices to the Dialogue Box (Martha’s dialogue box is a Cat, so you ‘feed’ it fish, Alan’s dialogue box is a Frog, so you ‘feed’ it bugs, and the Boss’ dialogue box is Wolf, so you ‘feed’ it Meat).

It’s also real interesting that the game recognizes when we misspell words on our form, say bad languages on it, or use our slang on it, it’s a really great attention to detail, and how it acknowledges some of the choices you made on the forms, props to Tom Astle for the attention to detail!

The game closely resembles Fingered (Developed by Edmund McMillen and James Id, who also made The Binding of Isaac Games) and Papers, Please (Developed by 3909), which both are pretty popular games, this game is addictive as your goal is to keep the forms coming, alas, this game has to have an end.

Overall, i recommend you to play this game at least once, since this game is actually quite good in a few aspects, with the calming soundtrack to fit the mood of accepting the forms, unique art style (although perhaps not everyone likes the unique style), and very short gameplay, it’s a quick and fun game to play, that has a few replayability values to get the endings in the game.

if i had to rate it, i would give it around an 8/10 ReviewFor the short gameplay, and unique art style.


– THE ANALYSIS –

Now, there may be something that clicked to you when you compared Alan and Martha to the Boss, right? Perhaps, something odd…?

Like, their NOSES? that alone is enough to strike the curiosity in some people, correct? Well, you are not wrong in thinking so, in fact, if you happen to get a particular ending, the Boss explains to you everything.

If you happened to recall, you might have seen this on the 3rd Form card in Day 5.

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Doesn’t it strike you as weird, to see Alan in one of the forms, RIGHT AFTER HE WAS SENT TO THE CAGE? It probably has striked you as an odd thing, but you just went on with it until the end.

You can chose to reject him, which causes him to have an ‘Accident’ inside The Cages, which is probably what happened to Ol’ Mindy as well, that someone Rejected her form, and ended up inside the cage.

But later in the game, depending on your choices, the Boss will tell you something that’s actually surprising if you didn’t know it from earlier…

That Alan was actually a dog this whole time, and that the animals that were sent to that place ‘Somewhere’ (Which we assume is The Cage) is actually being tapped into a workforce, much like Alan, the Boss then says that It’s possible to replace the memories of a human into an animal, claiming how ‘Technology these days’ have grown, this was actually a surprising Plot Twist, because if your dog got rejected, he would actually be turned into a Workforce, to work on the Forms, and rejecting them all, Martha might also be a Cat, judging by how she approves every cat in her forms, we also learned that she (Supposedly) approved every form, and got on unnoticed.

From this we can conclude that behind the scenes, there is something deeper that the game developer wanted to tell, which is an interesting story, another props to Tom Astle, Good job man, i would love to see more games from him on Itch.io.

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A Link to the Game’s Website : http://tomastle.itch.io/animal-inspector

Tom Astle’s Twitter : https://twitter.com/thomasastle

Torahhorse’s Twitter : https://twitter.com/torahhorse

RPG Maker MV ; A Success or a Failure?

new-logoRPG Maker, the Staple of RPG Making Tools.

RPG Maker has been around for quite awhile, in fact it’s been here since 1992, the all popular game making tool has been a staple for use of people, but mainly became the hit after an official translation for RPG Maker XP came out mid September 2005, since all the translations so far were made by other people, it’s widely used since even those who have no idea to make a game, and even for experienced developers can make a game.

The RPG Maker franchise has been known to give life to a lot of popular games like, Ib,Mad Father, Misao (Three of these made by vgperson), To the Moon (Freebird Games), and still a lot more to date, and there has been a lot of versions of RPG Maker dating from 1992 to this very day.

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RPG Maker VX Ace and it’s glorious logo.

Modern day users of the program usually accommodate themselves with RPG Maker VX Ace since it has the most features and has a lot of plugins to date, but some other users prefer the older versions of RPG Maker, such as RPG Maker XP and RPG Maker 2003 since they had gotten used to the layout and tools used in the respective versions.

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The new logo for RPG Maker MV.

But with the recently released RPG Maker titled ‘RPG Maker MV‘ this october, there has been a mix of ratings coming from the new users of the franchise and the experts of RPG VX Ace which has mostly complaints from the veterans and praises from the new users of the franchise’s line of tools.

Many of the newbie’s praised the MV for it’s Improved Graphics & Resolution, Upgrade from using Ruby to Javascript, and Simplicity on how to use the tools, but the Veterans of VX Ace did not expect MV to be like this, saying that there is way too little starting database compared to VX Ace, and saying that the Android/iOS converter’s did not work but instead gave an HTML5 file for us to Manually package it, which is a very problematic issue, addressing those issues, the Veterans preferred to stick to VX Ace until Enterbrain and Kadokawa can rework the kinks in the program, meanwhile some decided to go with MV instead.


“Windows builds use node-webkit as a wrapper, but don’t package/archive the resources like other HTML5 game design toolkits do. Instead it just leaves the assets out in the open.

“Android-exporter just exports a HTML-file (with resources) – it doesn’t actually package an APK. iOS-exporter just exports a HTML-file (with resources) – it doesn’t actually package an IPA.

“Wait until they fix these issues.”

A Complaint from username Quackgyver in the steam community.


“I’m still very new to this and I didn’t use VX Ace much. But, I think this is a pretty awesome tool. The character editor is much improved from VX Ace, and you can draw regions using rectangular tools which saves a lot of time. The scripting is now in Javascript, which I am accustomed to. You can press F8 during a playtest to open a full featured Chrome debugger and dig into variables and code with ease.”

One of the praises from username Erkenfresh.


 

So in a rundown bullet point list, here are the exact Pros and Cons of using MV (Compared to VX Ace, and from what the Newbs and Veterans Said).

PROS :

  • Smoother Graphics
  • Language Improvement from Ruby to Javascript
  • Better Character Generator
  • Multiplatform Distribution
  • Adds Touch / Click Support
  • Higher resolution
  • Triple layered map editing
  • Database limit increase from 999 to 2,000
  • Option to use Side-view battlers
  • A Plugin Manager
  • Adds an Event Searcher

CONS :

  • iOS & Android exporter not functioning as expected
  • A minimal starting database
  • No in-game exit button
  • No script editor
  • No resource manager
  • Buggy system controls

But you know, from my experience overall, it hasn’t been that bad, actually, nothing is wrong with it yet, except the mobile support, that’s kind of screwy, but hey, people’ll manage that and make a tutorial about it as well, so there is no real need for us to be pissy about it, out of all this, i would actually recommend RPG Maker MV for a creative use, it’s much more better, although artists can struggle with the new resolutions, but somehow they’ll get through!

A First Glance and Understanding of… Galatea (The Modular Waifu Simulator)!

A First Glance at…

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Galatea, The Modular Waifu Simulator.

Now we all know that quite a lot of Simulator games have been around for quite awhile and quite a few of them are successful as well, such as Surgeon Simulator where you play as a doctor called Nigel Burke, or I Am Bread where you play as a loaf of bread, Yandere Simulator where you play as a female student killing other people in the name of love, and let’s not forget the all popular Goat Simulator where you play as goat destroying everything in the whole damned universe but there are quite a few Simulator Project Games that may catch your attention, such as… Galatea!

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A first glance of the school in Galatea.

Now, some of you may or may not have heard of Galatea being mentioned in a post by YandereDev which says :


“By the way, several of the features that I added over the past month were only possible thanks to help from my esteemed colleague Saracen, who is also making a game set in a Japanese high school!”


Some may have actually seen it, others may have not, but the main premise of the game is that you are a High School Transfer student, and you will get a chance to meet and date a few female students along with managing the time, and even events that are affected on the real-world calendar.

While the Public Test Build released in September 26th was just a Glance of what the environment looks like, it is quite detailed for one single person to do it alone, although you appear to be as tall as a giant upon entering class, where the perspective of the camera may / may not have been purposedly put up so high, even so, the school is very large, yet there are no AI’s implemented yet as of the release of the build, shortly a month after, in October, Saracen finally got the design for an original character done.

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The Original Female Character.

The game as Saracen said, says that the game was very inspired by, and falls into the category of games like Amagami, KimiKiss, Tokimeki Memorial, and Love Plus, and further states that his intentions are not to ‘Reinvent the Wheel’, rather he wants to refine and polish the features further more to create a deep immersion into the game itself.


“My goal with Galatea is not so much to reinvent the wheel, but rather to provide polish, refinement, and a greater sense of immersion to tried and tested mechanical and narrative tropes featured in these games.”


“In Galatea, you will take the role of a high school student who has recently transferred to a new city. While managing your character’s daily schedule between study and leisure activities, you will get the opportunity to meet several female characters, go on dates with them, and eventually enter a romantic relationship.”


At first, Saracen decided to make the game using his/her own Game Engine heavily based around the popular engine Unity, Entitled ‘The Luna Framework’, but Saracen ultimately left the engine and decided to use the Godot Engine, because he/she deemed that it was Way too much Work for a lone programmer, and that he/she Wanted to spend time programming the game instead of the game engine.


This might seem like something of U-turn considering the content of my previous update, but after much deliberation, I have made the hard decision to switch from my custom made game engine to a pre-existing one, the Godot engine.”


“Despite my feelings that I have been making some significant strides with the Luna Framework, I simply cannot ignore the fact that it might be too work for a lone programmer to create an entirely general purpose game engine”


“I want to start spending more time programming a game rather than just a game engine so I can show off more interesting content”


Despite all of that, Saracen decided that the Luna Framework will be set aside as a Side-project instead of being ultimately scrapped, as it was such a waste to throw it away.

Currently the game is undergoing massive development done by one person, and alongside the community, where there have already been translations from quite a lot of regions, such as Spanish, Sweden, France, and other countries, which proves that Galatea has a striving community to help the single programmer with his/her game.

Personally from what i’m feeling, for a single person to ever develop a game by himself, whether it’s a fully fleshed out or half assed attempt, is still something to look up to or admire nonetheless, but for a single person to create an environment like this is very amazing, although he/she could use some more time modelling the characters to be more fleshed out, it really has a gigantic potential for it to grow, since there is so much room for it to grow, i wouldn’t be surprised if it became the next hit thing sometime 2016.

So what do you think after playing the public build test? if the game is someday finished, would you want to play the game? would you pay for it? and would you like it? if so, go tell Saracen about it in his/her blog, and remember to comment or email him about it, because remember; every single comment counts to making someone’s day a better day!